Rodin Texture
The Rodin texture function is designed to create texture based on specific mesh and settings.
The request body should be wrapped in the FormData instead of plain JSON, while settings should be parsed to JSON.
To generate from a previously uploaded image, the
texture_reference_file_name
is fetched from the task detail API, corresponding to the images previously uploaded for the mesh generation stage.For newly uploaded images, the
texture_reference_file_index
should always be set to0
, with each new image wrapped in FormData and each image binary appended under the field nameimages
.For settings, only parameters marked as
Texture Generation Only
need to be passed through.
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